Jun 27, 2008, 11:38 PM // 23:38
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#61
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Frost Gate Guardian
Join Date: Apr 2008
Location: Middelburg
Guild: The Sneezing Dragons
Profession: E/
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Well, no beta this year means I can spend my time finding a job and settling, since I'm not going to be a student any more pretty soon...
I think it's ok that they spend some more time on the game, just to make us happy. They really listen to us and want to give us the game we're asking for.
But a little trailer/sneak peak/some screenshots/concept art would be nice ^^
And GW is described as a CORPG (Competitive Online Role Playing Game or Cooperative Online Role Playing Game)
Last edited by PlasticBlue; Jun 27, 2008 at 11:45 PM // 23:45..
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Jun 27, 2008, 11:54 PM // 23:54
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#62
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Lion's Arch Merchant
Join Date: May 2005
Location: Scotland
Guild: The Illuminati
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I don't see a problem at all with delaying the Beta if they feel they need to, but it appears they won't be running an Alpha. There were some VERY clever (99.999% of the GW population need not apply) people in the original GW Alpha, and it seems foolish to me to lose the input of this type of player.
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Jun 28, 2008, 12:14 AM // 00:14
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#63
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Frost Gate Guardian
Join Date: Aug 2006
Location: USA, Southern California, Orange County
Guild: Tyrian Elements [TyE]
Profession: R/Mo
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i can say Anet did 2 major issues when NF came out. Heroes, and letting their be more than 3-4 henchmen.. this allowed everyone to just play alone and no one would group anymore. so then in harder areas where heroes/hench are hard to use, grouping comes along and ppl suck working together. i like this new GW2 system though as it will allow soloing and grouping that is equal to the amount of players. thx Anet.
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Jun 28, 2008, 12:20 AM // 00:20
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#64
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
How is Guild Wars 2 different from other MMOs?
While Guild Wars 2 adds a persistent world, it retains the unique nature of the original game including a strong narrative, extensive instanced gameplay, an anti-grind design philosophy, and strong support for competitive play.
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I'll believe it when I see it.
Besides that, the companion system sounds cool. I might do some research later to see what that's like in City of Heroes, or w/e.
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Jun 28, 2008, 12:23 AM // 00:23
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#65
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Krytan Explorer
Join Date: Jul 2005
Location: Ultima Thule
Guild: Legacy of Echovald [Echo]
Profession: P/
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Quote:
Originally Posted by romeus petrus
Well when GW first started out it had no grinding. So maybe they will save up all the GW2 grinding till later on...
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That's not actually far fetched at all, I could see it happening. When they release the game, everyone will be busy enough with the real Content (storyline, missions, quests... capitalized for a reason), grind is unnecessary. An expansion or two later when the original Content has been drained, they can start adding grindable titles, overpowered PvE skills and consumables in order to keep the bored and jaded player base still playing.
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Jun 28, 2008, 12:32 AM // 00:32
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#66
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Wilds Pathfinder
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So the beta will not be released in 08? What's the big deal? Wouldn't you rather have them take their time and make it great?
Quote:
Guild Wars 2 is a very large and ambitious game, and Guild Wars players rightfully have very high expectations of its quality. We want players to be absolutely blown away by the game the first time they experience it.
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Jun 28, 2008, 12:33 AM // 00:33
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#67
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Darksun
Awwww.. frick.. No Tengu.
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My thoughts exactly. I wanted to have a Tengu character :'(
Quote:
Originally Posted by LOTR123
BULL CRAP! How could they make it so there isn't a beta in 2008! I was looking forward to it too. =(
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If you think about it, the longer a game takes, the more chances of it being better. GW1 is getting a bunch of new ideas, and people both like and hate it. These ideas could very well be put into GW2 based on the public's response. GW1 has become the ginny pig for GW2 gameplay. I personally, hope that ANet puts plenty of time into GW2 so it will be good. Take the best from GW1 and none of the bad.
ANet claims to be making an anti-grinding game. I have 2 things about that. First, it's impossible to make a completely grindless game. Second, I truly do not believe that statement right now. Do hope for it to be true though.
Quote:
Originally Posted by DFrost
That's not actually far fetched at all, I could see it happening. When they release the game, everyone will be busy enough with the real Content (storyline, missions, quests... capitalized for a reason), grind is unnecessary. An expansion or two later when the original Content has been drained, they can start adding grindable titles, overpowered PvE skills and consumables in order to keep the bored and jaded player base still playing.
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Or... they can just add new "Content." Grinding doesn't keep people from not being bored, it keeps people doing something so they get something else. A bad idea imo. I hope ANet stays as far from grinding as possible.
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Jun 28, 2008, 12:59 AM // 00:59
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#68
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Wilds Pathfinder
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Honestly though can anyone see the whole "solo" thing going down hill for those who play in groups? Will there even be a real monk class or will they get replaced by potions? It seems nice that your character can actually compete on their own with mobs without perma SF or 55 or whatever, but how will that affect the grouping of the game?
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Jun 28, 2008, 01:20 AM // 01:20
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#69
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Frost Gate Guardian
Join Date: Apr 2008
Location: Middelburg
Guild: The Sneezing Dragons
Profession: E/
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Hm, I think they'll either make differences between races, like Norn being warriors, or give certain races benefits, like an Asuran elementalist being better then a Norn elementalist. I hope the former will happen though, which would mean that the perfect party consists of a mix of the races. But we'll know more as soon as ANet is ready to share it with us I guess...
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Jun 28, 2008, 01:34 AM // 01:34
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#70
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Banned
Join Date: Oct 2007
Guild: LLJK
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i find the news about the beta hugely disappointing. and is just more of the same when it comes to anet.
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Jun 28, 2008, 01:36 AM // 01:36
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#71
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Frost Gate Guardian
Join Date: Oct 2006
Location: Ohio
Profession: R/
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I'm not gonna lie, I'm a bit disappointed by the fact that there won't be any beta testing in '08, but on the other hand, this FAQ has kind of bolstered my excitement in a way. I really like the way they're going with the game so far.
I'm gonna see if I can buy me an Alienware in time for GW2. Hell, I'm only 17, and I've already got college paid for. It could happen.
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Jun 28, 2008, 02:04 AM // 02:04
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#72
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Banned
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lol these questions have already been answered. months months before this.
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Jun 28, 2008, 02:14 AM // 02:14
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#73
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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Interesting information, though none of it is new. Save for the beta delay, which I think we were all expecting anyway. :/
Interesting timing though.
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Jun 28, 2008, 02:31 AM // 02:31
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#74
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Frost Gate Guardian
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Quote:
Originally Posted by Bryant Again
Then they're going to satisfy the playerbase through a great game, like every other great game.
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It doesn't work that way with MMOs/online RPGs. Especially that have been out as long as they have with campaigns as short as GW's. Take games like WoW or Everquest 2, they sustain their fanbase by adding new content on an almost weekly basis. GW players not having anything new to do for what will be over a year now that GW2's beta isn't coming this year is unacceptable. The developer's idea of "new" for players seems to be a repeated event with virtually no changes what-so-ever other than a new mask.
That just isn't enough to keep the majority hooked. Of course there will be hardcore followers who will wait the long wait, but ArenaNet needs to realize for their game(s) to be successful, they have to keep the players (ie: the source of their income) happy and entertained.
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Jun 28, 2008, 02:37 AM // 02:37
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#75
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Forge Runner
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Quote:
Originally Posted by Chico
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It's only grind based gameplay if you make it grind based gameplay. I've been playing since launch, and the only grind I've done was completely unneeded and self inflicted (spearmarshal). I could have avoided doing it altogether and it wouldn't have impacted my game in any way. Norn, Asuran, etc weren't grind based either for gameplay requirements. If you picked up the bonuses from shrines during quests, you got enough points from killing enemies and quest rewards to only have to play through the quests once. The grind was there for people who wanted to do the grind to get the maximum title.
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Jun 28, 2008, 02:39 AM // 02:39
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#76
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by Nomme Moon
It doesn't work that way with MMOs/online RPGs. Especially that have been out as long as they have with campaigns as short as GW's. Take games like WoW or Everquest 2, they sustain their fanbase by adding new content on an almost weekly basis. GW players not having anything new to do for what will be over a year now that GW2's beta isn't coming this year is unacceptable. The developer's idea of "new" for players seems to be a repeated event with virtually no changes what-so-ever other than a new mask.
That just isn't enough to keep the majority hooked. Of course there will be hardcore followers who will wait the long wait, but ArenaNet needs to realize for their game(s) to be successful, they have to keep the players (ie: the source of their income) happy and entertained.
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No they don't, the other games have to keep the players happy so they pay their monthly fee's, A-Net don't have that problem. What they have to do is make players want the next game. And since GW is still selling they are still doing good after 3 years. They have released just enough info to make everyone want more, (only look at your selfs here in this thread drooling after more) they are doing pretty well in keeping everyone intressted for now.
Last edited by Stockholm; Jun 28, 2008 at 02:42 AM // 02:42..
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Jun 28, 2008, 02:41 AM // 02:41
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#77
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Banned
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Quote:
Originally Posted by Sir Seifus Halbred
So the beta will not be released in 08? What's the big deal? Wouldn't you rather have them take their time and make it great?
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anet doesnt make "great" games. they made "good" games, but then that stopped.
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Jun 28, 2008, 02:42 AM // 02:42
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#78
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Banned
Join Date: Jan 2006
Location: Western Australia
Guild: [ICE]
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I smell details at E3.
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Jun 28, 2008, 02:42 AM // 02:42
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#79
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Figures about the delay of the beta. Lack of any info about GW2 easily signaled this. However, what really, really annoys me is that they still haven't give any info about the game. That worries me the most. They better blow the top off at PA Expo or I will be angry.
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Jun 28, 2008, 02:46 AM // 02:46
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#80
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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I can't believe anyone actually believed a beta would be out in 2008.
They just announced GW2 in '07. There is hardly any actual information about the game out. Just a lot of "we hope to add this." That hardly makes enough for them to even imagine a game.
I for one was skeptical about a beta in '08. It seemed highly unlikely. I can't imagine it coming sooner than late late '09. Which is why I'm taking my sweet little time with titles.
Quote:
Originally Posted by MarlinBackna
Figures about the delay of the beta. Lack of any info about GW2 easily signaled this. However, what really, really annoys me is that they still haven't give any info about the game. That worries me the most. They better blow the top off at PA Expo or I will be angry.
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Thats another thing. Think about how long it was until we learned ANYTHING about Factions or Nightfall. We knew the name for months before we knew any information about the game. And it was even longer after that before we got to participate in the beta weekend for those games.
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